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AI Insights · Timothy · January 2021

Top 5 Android Basketball Games in Europe: Q4 2020 Performance Overview

An analysis of the top 5 basketball games on Android in Europe during Q4 2020, highlighting download and user engagement trends. The data, sourced from Sensor Tower, showcases the market performance of these sports applications.

Top 5 Android Basketball Games in Europe: Q4 2020 Performance Overview

In the fourth quarter of 2020, basketball gaming enthusiasts in Europe showed their unwavering passion for the sport through their interactions with various basketball games on the Android platform. Data provided by Sensor Tower offers a glimpse into the performance of the top five basketball games during this period.

ELECTRONIC ARTS' NBA LIVE Mobile Basketball saw a steady trend with weekly active users peaking at approximately 421K in mid-October before a slight decline to around 363K by the end of December. Downloads had a similar trajectory, starting at roughly 40K in late September and experiencing a high of nearly 50K in mid-October, then closing at approximately 34K. Revenue revealed a slight dip from about $20K in early October to $15K by the year's end.

SLAM DUNK from TV Animation, although not having generated revenue at the start of November, witnessed a surge to approximately $53K by the third week of December. Downloads peaked at around 49K in the third week of November but then saw a decline to just over 1K by the end of December. The weekly active users mirrored this trend, beginning at over 36K and dropping to about 6K in the same timeframe.

Masomo Gaming's Basketball Arena: Online Game had an impressive quarter, with revenue skyrocketing from $2K to nearly $25K. The game's downloads saw a massive jump to over 400K in the second week of December and active users reached a high of approximately 805K the following week, showcasing the game's growing popularity.

Basketball Stars: Multiplayer by Miniclip.com maintained a consistent base of weekly active users, starting at around 204K and ending the quarter with about 158K. Downloads began at approximately 46K, peaking at 48K in early October, and concluded the quarter with nearly 36K. Revenue for the game remained steady, averaging around $5K per week.

Lastly, 2K, Inc.'s NBA 2K Mobile Basketball Game experienced a rise in weekly active users from about 22K to over 23K. Downloads showed an end-of-quarter surge, jumping from roughly 4K to 9K. Revenue for the game fluctuated slightly but ended the period at around $4K.

For more in-depth insights and detailed analytics, readers can explore the comprehensive data available at Sensor Tower. This analysis provides a snapshot of the dynamic and engaging market for basketball games on Android in Europe during the last quarter of 2020.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2021